Archive for Projects
Circlorate your Images
March 9th, 2010 • 4 comments ActionScript, Flash, Projects
Tags: ActionScript, AS3, Flash, Pixelbender
Inspired by some artworks by Mexican artist Gabriel Orozco I saw just recently I decided to develop a tool for doing some kind of circle slice rotation with your images. The result is »Circlorator« and it’s basically just a Pixelbender filter and some UI elements and that’s it. Give it a try and generate your own artworks.
http://play.formatlos.de/circlorator/
Examples

Digital Graffiti – Spray Demo
December 19th, 2008 • 6 comments AIR, ActionScript, Flash, Physical Computing, Projects
Tags: ActionScript, AIR, Arduino, AS3, Physical Computing, RFID
The canvas with the van is not very nice, but just to show you a demo of the spray can. sorry for my bad spraying skills. see a description of the project here.
Digital Spraycan – Demo
December 12th, 2008 • 1 comment Physical Computing, Projects
Tags: Arduino, Physical Computing, RFID
I did this demo video earlier this year while developing the spray can for my thesis project. The RGB LED wasn’t bright enough so I replaced it with a super bright one later on and moved it to the top of the can to lighten up the donut.
AmbientLightSensor Library updated
December 3rd, 2008 • 1 comment Processing, Projects
Tags: Apple, JNI, MacBookPro, P5, Processing
With the release of Processing 1.0 last week, the Processing team developed a set of library guidelines and a html template for creating a online summary page. To comply with these new requirements I updated the AmbientLightSensor Library.
new project home:
http://projects.formatlos.de/ambientlightsensor/
Digital Graffiti – A Subculture Conquers Interactive Worlds
December 1st, 2008 • 15 comments AIR, ActionScript, Flash, Physical Computing, Projects
Tags: ActionScript, AIR, Arduino, AS3, Physical Computing, RFID
Finally I delivered my thesis project I did in cooperation with Less Rain. The subject was »Digital Graffiti – A Subculture Conquers Interactive Worlds« and it’s all about experimenting with different input devices for a physical, digital graffiti installation. The result is an Adobe AIR application using either the computer mouse, the Nintendo Wiimote or »VandalSpray« to paint digital canvases. VandalSpray is a digital spray can specifically designed for this purpose. It implements the attributes of a real spray can or at least trys to achieve them as natural as possible. Except a turnable bottom for changing the color, VandalSpray has no other interfacing elements than its real counterpart and therefore you don’t have to learn and explore the functionality first, because you intuitively know how to use it.
VandalSpray features includes:
- exchangeable caps
- color display
- digital valve system to vary the amount of »paint« coming out of the cap
- different colors
- wireless
The spray can is built upon the Arduino platform and uses different sensors and electronic modules like a RFID reader, a super bright RGB LED, a Rotary Encoder, a Bluetooth module, a force sensitive resitor (FSR) and loads of wires and solder to implement the desired behavior. For tracking the spray can I use a Wiimote and the WiiFlash ActionScript 3 library and server, but this could also be replaced by a standard webcam and an adequate tracking implementation.
Because I didn’t want to put some kind of speaker in the spray can (there was no space left anyway) the spray sound is generated from the AIR app and output on the speakers of the notebook.
VandalSpray vs. Montana spray can
VandalSpray electronics
More
http://blog.formatlos.de/2008/12/12/digital-spraycan-edemo/
http://blog.formatlos.de/2008/12/19/digital-graffiti-spray-demo/

